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Planner guide

Worker modes explained: Minimal, Recommended, Best Available and Custom Roster

Planner behavior guide · Updated 31 October 2026

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, data checks and all the little planner edge cases that show up once people actually use the tool.

Aniiland gives you multiple ways to fill jobs. They are not just cosmetic labels — they can change the entire plan.

Aniimo icon
The worker system is about more than having enough bodies. Skills, traits and splitting jobs all change what the plan can support.

What each mode means

Minimal

Uses the least demanding fill logic. Good for seeing a lower-bound style plan.

Recommended

The default mode. This is the normal middle ground and usually assumes the Trait Lv.3 standard.

Best Available

Leans into higher-end staffing and is useful when you want to see what a stronger roster could do.

Custom Roster

Uses the Aniimo you actually entered. Best for real account planning.

Fire ability icon
Skill icons matter because some jobs simply are not valid without the correct ability.
Water ability icon
Element and work type can both matter, depending on the recipe or building.
Leisure ability icon
The site tries to keep staffing practical instead of pretending every job can be filled by the same Aniimo.

When to use each one

If you are new or just checking a rough shape of a plan, Recommended is the safe default. If you want to know whether your Homeland itself is the issue instead of your roster, test Best Available as a comparison. If you want the output you can actually follow in game, use Custom Roster.

Why the same setup can give a different result

Changing the worker mode can change whether the solver sees the plan as worker-limited or resource-limited. It can also change which supporting facilities become worthwhile. That is why two people on the same RV level can see different suggestions.

Why Recommended is the sensible default

Recommended uses the normal Trait Lv.3 target rather than assuming you own a huge supply of perfect Aniimos. It is a useful middle ground when you are testing an RV level or trying to understand a plan before filling your entire roster. It still needs valid skills for each job. Picking Recommended does not mean every Aniimo suddenly qualifies for every workstation.

Minimal is useful as a lower-bound comparison. Best Available can show what stronger Trait Lv.4 or Prismana staffing might enable. Both are planning modes, not ownership checks. If you choose one of those modes, remember that the workers shown may be recommendations rather than the actual Aniimos sitting in your game.

Custom Roster makes the result more personal

When you enter the Aniimos you own, the planner can match eligible abilities to jobs and see which worker is being asked to do too much. A custom roster does not prevent you from filling remaining positions with a chosen recommendation mode. You can keep your real owned roster and then use Minimal, Recommended or Best Available for gaps. That makes it possible to compare realistic staffing with a stronger hypothetical setup without deleting your entries.

Pay attention to duplicates and separate work entries. If the same Aniimo is assigned to two different entries, the plan should make that visible. A single combined multi-job entry is not the same thing as two independent copies of the Aniimo. This distinction helps you catch recommendations that look fine individually but are impossible for your actual roster.

Workload limits are there for a reason

A worker assigned to only one job can, in the planner's safety model, reach the full single-job workload. When the same Aniimo has multiple jobs, the default safety threshold is lower, around 85% of its available time. That buffer matters because switching jobs and keeping a production chain moving is not the same as standing at one workstation forever.

If a workshop is highlighted for overwork, check whether a higher-trait worker is available, whether the jobs can be split, or whether the planned output has exceeded what your roster can actually support. Do not fix a workload warning by hiding the entry; the underlying shortage remains.

How to compare modes fairly

Keep the same RV level, facilities, goal and duration. Calculate once in Recommended, once in Best Available, and once with your Custom Roster. Note the worker count, the projected output and any missing-job warnings. The gap between the hypothetical and owned-roster results tells you how much of your limitation comes from staffing rather than buildings. That is more useful than simply choosing whichever mode reports the largest coin number.

Written by Wintira.

This page exists because "why did the plan change" is one of the most common questions after people touch the worker settings.

Want to test the difference live? Open the planner, switch the worker fill mode and compare the plan.

Open the planner