Aniimo Homeland buildings: counts and unlock levels
Data version 2.8.6 · Last updated 12 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers
How many of each building you can have at every RV level, when each building level unlocks, and how the RV Components progress.
How many of each building you can have
The number of plots and machines you can place depends on your RV level. The table shows the available count of every building that has a plot limit, from RV 1 to RV 20. A dot means you cannot build that building yet. For example, Farmland starts at 4 plots and grows to 40 by RV 20.
| Building | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Farmland | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 40 |
| Woodland | · | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 |
| Mine | · | · | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 |
| Well | · | · | · | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 |
| Tidewhisper Sandcastle | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Dewy House | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
| Nimbus Bed | · | · | · | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
| Starfall Hammock | · | · | · | · | · | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
| Floral Windmill | · | · | · | · | · | · | · | · | · | · | · | · | · | · | · | · | · | 1 | 1 | 1 |
| Heat Furnace | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| Cooling Unit | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| Sunlamp | · | · | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
| Carousel Mill | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Crafting Table | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Claw Game Cooker | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Jukebox Dryer | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Simmering Pot | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Phonolfactory Table | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Bouncy Brew Keg | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Blazing Stove | · | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
| Pickling Jar | · | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
| Joy Wheel Loom | · | · | · | · | · | · | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Dance Pad Polisher | · | 1 | ||||||||||||||||||
| Aniipod Maker | · | · | 1 | |||||||||||||||||
| Woodworking Bench | · | · | · | · | · | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
| Chimney Kiln | · | · | · | · | · | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
| Crackle Generator | · | · | · | · | · | · | · | · | · | · | · | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
| Crackle Power Pole | · | · | · | · | · | · | · | · | · | · | · | 6 | 6 | 12 | 12 | 18 | 18 | 24 | 24 | 30 |
| Storage Unit | · | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 8 |
| Hatchinator | · | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
When each building level unlocks
Buildings can be upgraded to higher levels, and a higher building level lets you make more advanced recipes. This table lists the RV at which each level of each building becomes available, including the climate buildings (Heat Furnace, Cooling Unit and Sunlamp), which are placed on the floor rather than counted per RV.
| Building | Type | Level unlocks |
|---|---|---|
| Farmland | Materials | Lv.1 at RV 1, Lv.2 at RV 2, Lv.3 at RV 5, Lv.4 at RV 7, Lv.5 at RV 9, Lv.6 at RV 12, Lv.7 at RV 16 |
| Woodland | Materials | Lv.1 at RV 2, Lv.2 at RV 4, Lv.3 at RV 7, Lv.4 at RV 11, Lv.5 at RV 14, Lv.6 at RV 18 |
| Mine | Materials | Lv.1 at RV 3, Lv.2 at RV 6, Lv.3 at RV 9, Lv.4 at RV 12, Lv.5 at RV 15, Lv.6 at RV 18 |
| Well | Materials | Lv.1 at RV 4, Lv.2 at RV 8, Lv.3 at RV 11, Lv.4 at RV 13, Lv.5 at RV 17 |
| Tidewhisper Sandcastle | Aniimo Materials | Lv.1 at RV 5, Lv.2 at RV 8, Lv.3 at RV 13 |
| Dewy House | Aniimo Materials | Lv.1 at RV 6, Lv.2 at RV 11 |
| Nimbus Bed | Aniimo Materials | Lv.1 at RV 10, Lv.2 at RV 13, Lv.3 at RV 16 |
| Starfall Hammock | Aniimo Materials | Lv.1 at RV 12 |
| Floral Windmill | Aniimo Materials | Lv.1 at RV 18 |
| Heat Furnace | Environment | Lv.1 at RV 7 |
| Cooling Unit | Environment | Lv.1 at RV 7 |
| Sunlamp | Environment | Lv.1 at RV 9 |
| Carousel Mill | Materials Processing | Lv.1 at RV 2, Lv.2 at RV 5, Lv.3 at RV 9, Lv.4 at RV 13, Lv.5 at RV 16, Lv.6 at RV 18 |
| Crafting Table | Materials Processing | Lv.1 at RV 3, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 9, Lv.5 at RV 12, Lv.6 at RV 15, Lv.7 at RV 18, Lv.8 at RV 20 |
| Claw Game Cooker | Materials Processing | Lv.1 at RV 4, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 9, Lv.5 at RV 12, Lv.6 at RV 16, Lv.7 at RV 19 |
| Jukebox Dryer | Materials Processing | Lv.1 at RV 4, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 10, Lv.5 at RV 12, Lv.6 at RV 14, Lv.7 at RV 18 |
| Simmering Pot | Materials Processing | Lv.1 at RV 5, Lv.2 at RV 7, Lv.3 at RV 9, Lv.4 at RV 12, Lv.5 at RV 15, Lv.6 at RV 18 |
| Phonolfactory Table | Materials Processing | Lv.1 at RV 6, Lv.2 at RV 7, Lv.3 at RV 10, Lv.4 at RV 14, Lv.5 at RV 17, Lv.6 at RV 19 |
| Bouncy Brew Keg | Materials Processing | Lv.1 at RV 6, Lv.2 at RV 9, Lv.3 at RV 13, Lv.4 at RV 17, Lv.5 at RV 19 |
| Blazing Stove | Materials Processing | Lv.1 at RV 8, Lv.2 at RV 10, Lv.3 at RV 13, Lv.4 at RV 16, Lv.5 at RV 18 |
| Pickling Jar | Materials Processing | Lv.1 at RV 8, Lv.2 at RV 10, Lv.3 at RV 13, Lv.4 at RV 16, Lv.5 at RV 19 |
| Joy Wheel Loom | Materials Processing | Lv.1 at RV 7, Lv.2 at RV 10, Lv.3 at RV 15, Lv.4 at RV 19 |
| Dance Pad Polisher | Materials Processing | Lv.1 at RV 2, Lv.2 at RV 5, Lv.3 at RV 7 |
| Aniipod Maker | Materials Processing | Lv.1 at RV 3, Lv.2 at RV 6, Lv.3 at RV 9 |
| Woodworking Bench | Materials Processing | Lv.1 at RV 6, Lv.2 at RV 10, Lv.3 at RV 14, Lv.4 at RV 18 |
| Chimney Kiln | Materials Processing | Lv.1 at RV 6, Lv.2 at RV 10, Lv.3 at RV 14, Lv.4 at RV 18 |
| Crackle Generator | Environment | Lv.1 at RV 12, Lv.2 at RV 14, Lv.3 at RV 16, Lv.4 at RV 18, Lv.5 at RV 20 |
| Crackle Power Pole | Environment | Lv.1 at RV 12 |
RV Components
RV Components are the upgrades that improve your Homeland's systems. The numbers show the component level you reach at each RV level.
| Component | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ecological Module | · | · | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 6 | 7 | 8 | 8 | 8 |
| Kitchen Module | · | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 |
| Resource Detector | · | · | · | · | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 |
| Crafting Module | · | · | · | · | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 7 |
Why this matters for your plan
Production is limited by two things: how many buildings you have and how many Aniimo can work in them. The count table shows the first limit. A building that is on the table but marked with a dot at your level cannot be used yet, so any recipe that needs it is out of reach until you level up. The RV roadmap shows the same information level by level, and the planner's Custom Setup lets you enter the counts you actually own if your Homeland differs from the defaults.
Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.
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