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Layout guide

Floor Planner basics: climate, light and power

Layout guide · Updated 31 October 2026

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, data checks and all the little planner edge cases that show up once people actually use the tool.

The Floor Planner is there so you do not have to eyeball utility coverage and then wonder later why the setup feels wrong.

Sunlamp
Lighting, temperature and power planning overlap. The goal is not to spam support pieces, it is to cover the useful area with as few as possible.
Heater
Heaters warm the covered area and can combine with other climate states.
Cooler
Coolers are larger and can fix layouts that a heater-first approach cannot.
Power Pole
Poles help carry power deeper into the layout without wasting a whole generator placement.

What the planner is optimizing

In plain language, the planner tries to cover your needed facilities with the fewest utility workers and support buildings it can get away with. That is why sometimes the suggested setup looks a little different from what a person would freehand first. It is trying to save workers.

How to read the previews

The climate preview tells you where warm, cool and other states are coming from. The light preview tells you which areas are supported by Sunlamps. The power preview tells you which facilities are within generator or power-pole reach. If one of those previews looks broken, the actual plan probably is too.

Good habits

  1. Start from the productive buildings that must be supported, not from the utility buildings.
  2. Cluster Farmlands inside support ranges when possible.
  3. Use Woodlands at the boundary if they fit the edge better than fields.
  4. Do not add extra Heaters or Coolers unless they fix a real gap.

Think in coverage, not in decorative rows

The Floor Planner is solving a geometry problem. A Farmland takes a different amount of room than a Woodland, and a Cooler is physically larger than a Heater. The most compact-looking arrangement is not necessarily the one with the best climate, light or power coverage. You need to look at the effect range and the footprint together. That is the reason the planner may place a Woodland along an edge while packing Farmlands closer to the center.

Aniiland's layout uses a grid, with four smaller tiles per square in the model. A standard Farmland uses a 2 × 2-square footprint, while a Woodland takes 4 × 4 squares. Support buildings have their own footprints and coverage ranges. The exact overlap is more important than whether their icons look centered.

Read the climate and lighting layers separately

Heaters create warmth, Coolers create cold, and Sunlamps supply light. Some facilities need these effects under particular conditions. Climate effects also combine; for example, two warm effects can become Scorching, while warm and freezing combine into a different temperature state. So adding another heater is not always harmless. One extra support building can change the climate of a nearby field you were trying to keep in a different state.

Start with the climate overlay, then check Sunlamp coverage, then check power. If the layout is wrong, work out which layer failed before rearranging everything. A correctly warmed crop can still be missing its light. A well-lit workshop can still lack electricity. The overlays exist specifically so you do not have to debug all three at once.

Save a layout before experimenting

When you have something workable, save it and use the planner's lock setting before dragging items around. The padlock protects a settled arrangement from accidental movement. If you need to try a different shape, unlock it deliberately and move only the devices involved in the problem. Changing every facility simultaneously makes it almost impossible to know which move improved coverage.

The preview should also tell you when a support device is idle. An unused device may still be part of your selected setup, but it should not be mistaken for an active coverage provider. Compare the preview and the worker list so you know whether it is actually helping or merely taking up space.

A reliable layout-check routine

  1. Calculate the plan with the real facility counts you own.
  2. Open Floor Planner and inspect the climate coverage first.
  3. Check every relevant Farmland or workshop for missing light.
  4. Switch to power view and follow the connected generator–pole network.
  5. Read any warning about missing coverage or utility workers.
  6. Lock a valid layout so you do not accidentally break it while looking around.

The end goal is not a pretty screenshot. It is a layout that can support the production plan without quietly burning extra workers on redundant utility buildings.

Written by Wintira.

This is the simple explanation page for people who want to understand the layout logic without reading the full methodology first.

Want to test a layout instead of reading about it? Open the Homeland Floor Planner directly.

Open the planner