Evolution
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Squarrel is a Lumin Stage Aniimo with a Breaker combat role. The selected variation is Basic Form. Its recorded reference summary is Breaker · Lumin Stage.
Explore 1 documented form and the available appearance styles with the controls on this page. Forms and special appearances are connected to this species but should not automatically be treated as different species. Data and availability can change after updates.
These abilities refer to the selected form when they are available in the game's work data. A different form can have different requirements, so check before assigning workers.
Combat values below are base species reference data and might not describe the selected alternate form.
Which combat elements this form takes more or less damage from, based on its own element type.
Squarrel takes more damage from Water (×1.6) and Earth (×1.6). It takes less from Fire (×0.625), Grass (×0.625) and Ice (×0.625). The remaining 4 elements are neutral.
After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
Innate trait(BREAK) Wields the power of fire to attack targets at close range.
Melee · FireThrows a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].
Marker · FireThrows a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.
Control · BREAK · FireChange the form or appearance above to update both the selected artwork and shareable URL instantly. A form's actual numeric ID is preserved in the address, and the appearance tokens are C Common, I–X Sparkling, D Dazzling, S Shadow and U Umbral.
Blitzwood
Listed habitat and acquisition details describe recorded species data, not a guarantee that a special form is always obtainable in that location.
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